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    Add Skill points / Unlock skills mod needed
    Old 10th November 2015, xi:54 AM #1

    r00t999

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    Add Skill points / Unlock skills modern needed


    Dear All,

    I need a modernistic (latest BLT version) that can

    a) add skill points (say 725 for all skills)

    or

    b) unlock all Endemic & ACED skills

    The mod needs to be able to run at game version 1.42.0 (Update 89) and be able to work together with Oh No More than Skillsets (ONMS) mod (latest BLT version).

    If I apply MVP with iii.0.5 Lua Claw, I cannot employ ONMS (latest BLT version).

    Latest BLT version: R6 (with BLT DLL R5)

    Delight help.

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    Old 10th November 2015, 04:08 PM #ii

    rpeM

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    http://www.unknowncheats.me/forum/pa...any-skill.html
    http://world wide web.unknowncheats.me/forum/pa...lled-one time.html

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    Old 10th Nov 2015, 05:29 PM #three

    r00t999

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    Quote:

    Originally Posted by rpeM View Post

    http://www.unknowncheats.me/forum/pa...any-skill.html
    http://www.unknowncheats.me/forum/pa...lled-in one case.html

    Thanks for your reply.

    Can you provide a BLT version ?

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    Old 11th November 2015, 12:54 AM #4

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    Quote:

    Originally Posted by r00t999 View Post

    Thank you for your reply.

    Can y'all provide a BLT version ?

    How virtually you lot exercise it yourself. It's not rocket science to alter stuff from the quondam claw to the BLT hook. Read the documentation, if y'all are going to exist using BLT yous better get used to how to use it.

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    Old 11th November 2015, 11:47 AM #5

    r00t999

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    Quote:

    Originally Posted by droidaka View Post

    How nigh you do information technology yourself. It's not rocket science to change stuff from the old hook to the BLT hook. Read the documentation, if you are going to exist using BLT you better get used to how to use it.

    I am not a programmer and new to LUA.

    I have created the following, merely it doesn't seem to work (get invoked):

    mod.txt

    allskills.txt

    Sorry, 2 more stupid questions:

    ane. I know how to go PostRequired scripts registered/enabled under LUA Claw 3.x.x IPHLPAPI.dll, but how about nether BLT:CSE ?

    2. What is the actual meaning of "PostRequired" anyway ?


    Concluding edited by r00t999; 11th Nov 2015 at 11:52 AM.

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    Old 11th November 2015, 12:55 PM #half dozen

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    http://world wide web.unknowncheats.me/forum/pa...ay-mods-z.html
    This might help. Also http://www.kilandor.com/blt-helper/

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    Old 11th November 2015, 04:14 PM #seven

    r00t999

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    Quote:

    Originally Posted by aidenpearce View Post

    http://www.unknowncheats.me/forum/pa...ay-mods-z.html
    This might help. Also http://www.kilandor.com/blt-helper/

    Thanks for your reply.

    I actually have read those articles/pages, and being a real dummy, I cannot absorb
    the required knowledge/materials to get my script/mod.txt working.

    acepilot's article is based on the one-time Lua Hook method, which I am already familiar with. Only this is not what I want. I want a BLT:CSE version without the one-time Lua Hook dll, which should work with latest game update (1.42.0/Update 89).

    Anyone, please shine some light.

    -----------------------

    BTW, I've plant the following errors in the BLT:CSE log:

    FATAL Mistake: mods/Allskills/allskills.lua
    FATAL Error: attempt to telephone call a string value

    allskills.lua is already fastened in postal service #5

    Delight help, anyone ?

    Quote:

    Originally Posted past r00t999 View Post

    Thanks for your reply.

    I actually take read those articles/pages, and existence a real dummy, I cannot absorb
    the required knowledge/materials to get my script/mod.txt working.

    acepilot's commodity is based on the sometime Lua Hook method, which I am already familiar with. But this is not what I want. I want a BLT:CSE version without the onetime Lua Hook dll, which should work with latest game update (i.42.0/Update 89).

    Anyone, please smoothen some lite.

    -----------------------

    BTW, I've found the following errors in the BLT:CSE log:

    FATAL Mistake: mods/Allskills/allskills.lua
    FATAL Mistake: attempt to call a cord value

    allskills.lua is already attached in mail #5

    Please assistance, anyone ?

    I think I've eventually got it:

    mod.txt

    allskills.txt

    Fastened Files
    File Type: txt mod.txt (220 Bytes, 151 views)
    File Type: txt allskills.txt (363 Bytes, 151 views)

    Last edited by r00t999; 11th Nov 2015 at 06:43 PM.

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    Old 11th November 2015, 09:32 PM #viii

    starnuts77

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    Quote:

    Originally Posted by r00t999 View Post

    Thank you for your reply.

    I actually accept read those manufactures/pages, and being a real dummy, I cannot absorb
    the required knowledge/materials to get my script/mod.txt working.

    acepilot'due south article is based on the old Lua Claw method, which I am already familiar with. Just this is non what I want. I want a BLT:CSE version without the quondam Lua Hook dll, which should work with latest game update (1.42.0/Update 89).

    Anyone, delight shine some light.

    -----------------------

    BTW, I've found the following errors in the BLT:CSE log:

    FATAL ERROR: mods/Allskills/allskills.lua
    FATAL Mistake: attempt to call a string value

    allskills.lua is already attached in post #5

    Please help, anyone ?

    I retrieve I've eventually got it:

    Attachment 12583

    Attachment 12584

    I don't really understand why or what you did to those scripts but you did it wrong.

    Quote:

    --[[ * Use all extra perk things whateverthefucktheyrecalled at once v2
    *
    * Changelog:
    * v1: Initial release
    * v2: Blacklisted bad perks
    *
    * Not for utilise in Pirate Perfagtion Trainer]]
    if not _atEnter and so _atEnter = MenuTitlescreenState.at_enter end
    function MenuTitlescreenState:at_enter()
    _atEnter(self)
    for _,specialization in ipairs(tweak_data.skilltree.specializations) practise
    for _,tree in ipairs(specialization) do
    if ( tree.upgrades ) so
    for _,upgrade in ipairs(tree.upgrades) exercise
    if ( (not upgrade:notice("loss")) and (not upgrade:find("punishment")) ) then
    managers.upgrades:aquire(upgrade,simulated)
    end
    end
    end
    end
    end
    end

    You should simply copy this into your notepad++ program and save as an .lua file with the filename as "menutitlescreenstate" and this will give you all the perks from the perk decks.

    Quote:

    lib/states/menutitlescreenstate

    At present this is your mail service-require not a persist. Go to the Kilandor website that was linked to a higher place and fill in the proper data and download the mod.txt file. Now combine the two files into a binder save it any then put it in your /mods binder.

    Quote:

    local old_init = SkillTreeTweakData.init

    function SkillTreeTweakData:init()
    old_init(self)

    self.default_upgrades = {
    -- DEFAULT
    -- DO NOT TOUCH/EDIT --
    "cable_tie",
    "player_special_enemy_highlight",
    "player_hostage_trade",
    "player_sec_camera_highlight",
    "player_corpse_dispose",
    "player_corpse_dispose_amount_1",
    "player_civ_harmless_melee",
    "striker_reload_speed_default",
    "temporary_first_aid_damage_reduction",
    "temporary_passive_revive_damage_reduction_2",
    -- EDIT ALL SKILLS AFTER THIS LINE --
    -- MASTERMIND
    "doctor_bag",
    "cable_tie_interact_speed_multiplier",
    "cable_tie_quantity",
    "temporary_combat_medic_damage_multiplier1",
    "player_revive_health_boost",
    "player_stamina_multiplier",
    "team_stamina_multiplier",
    "player_civ_calming_alerts",
    "player_civ_intimidation_mul",
    "player_additional_assets",
    "player_revive_damage_reduction_level_1",
    "player_revive_damage_reduction_level_2",
    "team_pistol_recoil_multiplier",
    "team_weapon_recoil_multiplier",
    "player_marked_enemy_extra_damage",
    "player_buy_spotter_asset",
    "pistol_spread_multiplier",
    "pistol_swap_speed_multiplier",
    "akimbo_spread_multiplier",
    "akimbo_swap_speed_multiplier",
    "pistol_fire_rate_multiplier",
    "akimbo_fire_rate_multiplier",
    "player_intimidate_enemies",
    "player_intimidate_range_mul",
    "player_intimidate_aura",
    "player_civilian_reviver",
    "player_civilian_gives_ammo",
    "doctor_bag_quantity",
    "doctor_bag_amount_increase1",
    "player_convert_enemies",
    "player_convert_enemies_max_minions_1",
    "player_convert_enemies_health_multiplier",
    "player_convert_enemies_damage_multiplier",
    "player_convert_enemies_interaction_speed_multiplier",
    "assault_rifle_reload_speed_multiplier",
    "snp_reload_speed_multiplier",
    "assault_rifle_move_spread_multiplier",
    "player_run_and_reload",
    "snp_move_spread_multiplier",
    "pistol_reload_speed_multiplier",
    "akimbo_reload_speed_multiplier",
    "akimbo_damage_addend",
    "pistol_damage_addend",
    "minion_master_speed_multiplier",
    "player_passive_convert_enemies_health_multiplier_1",
    "minion_master_health_multiplier",
    "player_passive_convert_enemies_health_multiplier_2",
    "player_hostage_health_regen_addend_1",
    "player_hostage_health_regen_addend_2",
    "player_pistol_revive_from_bleed_out_1",
    "player_pistol_revive_from_bleed_out_2",
    "player_revive_interaction_speed_multiplier",
    "player_morale_boost",
    "player_long_dis_revive",
    -- ENFORCER
    "ammo_bag",
    "player_suppression_bonus",
    "player_suppression_mul_2",
    "temporary_no_ammo_cost_1",
    "temporary_no_ammo_cost_2",
    "carry_movement_speed_multiplier",
    "carry_throw_distance_multiplier",
    "player_primary_weapon_when_downed",
    "player_armor_regen_timer_multiplier",
    "player_damage_multiplier_outnumbered",
    "player_damage_dampener_outnumbered",
    "player_non_special_melee_multiplier",
    "player_melee_damage_multiplier",
    "shotgun_recoil_multiplier",
    "shotgun_damage_multiplier",
    "player_flashbang_multiplier_1",
    "player_flashbang_multiplier_2",
    "player_damage_shake_multiplier",
    "player_bleed_out_health_multiplier",
    "shotgun_reload_speed_multiplier",
    "shotgun_enter_steelsight_speed_multiplier",
    "ammo_bag_quantity",
    "ammo_bag_ammo_increase1",
    "player_melee_damage_health_ratio_multiplier",
    "player_damage_health_ratio_multiplier",
    "shotgun_hip_fire_spread_multiplier",
    "assault_rifle_hip_fire_spread_multiplier",
    "saw_hip_fire_spread_multiplier",
    "pistol_hip_fire_spread_multiplier",
    "smg_hip_fire_spread_multiplier",
    "snp_hip_fire_spread_multiplier",
    "lmg_hip_fire_spread_multiplier",
    "extra_ammo_multiplier1",
    "player_pick_up_ammo_multiplier",
    "player_pick_up_ammo_multiplier_2",
    "saw",
    "saw_extra_ammo_multiplier",
    "player_overkill_damage_multiplier",
    "player_overkill_all_weapons",
    "body_armor6",
    "player_shield_knock",
    "player_run_and_shoot",
    "player_saw_speed_multiplier_1",
    "saw_lock_damage_multiplier_1",
    "player_saw_speed_multiplier_2",
    "saw_lock_damage_multiplier_2",
    "saw_enemy_slicer",
    "saw_secondary",
    -- TECHNICIAN
    "trip_mine",
    "assault_rifle_enter_steelsight_speed_multiplier",
    "snp_enter_steelsight_speed_multiplier",
    "assault_rifle_zoom_increase",
    "snp_zoom_increase",
    "trip_mine_quantity_increase_1",
    "player_trip_mine_deploy_time_multiplier",
    "player_interacting_damage_multiplier",
    "player_steelsight_when_downed",
    "weapon_single_spread_multiplier",
    "assault_rifle_recoil_multiplier",
    "snp_recoil_multiplier",
    "trip_mine_can_switch_on_off",
    "trip_mine_sensor_toggle",
    "trip_mine_sensor_highlight",
    "player_drill_fix_interaction_speed_multiplier",
    "player_trip_mine_deploy_time_multiplier_2",
    "player_drill_autorepair",
    "player_sentry_gun_deploy_time_multiplier",
    "sentry_gun",
    "sentry_gun_armor_multiplier",
    "trip_mine_explosion_size_multiplier_1",
    "trip_mine_marked_enemy_extra_damage",
    "player_drill_speed_multiplier1",
    "player_drill_speed_multiplier2",
    "sentry_gun_spread_multiplier",
    "sentry_gun_rot_speed_multiplier",
    "sentry_gun_extra_ammo_multiplier_1",
    "trip_mine_explosion_size_multiplier_2",
    "player_carry_sentry_and_trip",
    "player_drill_alert",
    "player_silent_drill",
    "sentry_gun_can_reload",
    "sentry_gun_shield",
    "trip_mine_quantity_increase_3",
    "player_trip_mine_shaped_charge",
    "player_taser_malfunction",
    "player_taser_self_shock",
    "sentry_gun_quantity_increase",
    "sentry_gun_damage_multiplier",
    "weapon_clip_ammo_increase_1",
    "akimbo_clip_ammo_increase_1",
    "weapon_clip_ammo_increase_2",
    "akimbo_clip_ammo_increase_2",
    "player_armor_multiplier",
    "team_armor_regen_time_multiplier",
    -- GHOST
    "ecm_jammer",
    "ecm_jammer_affects_cameras",
    "player_small_loot_multiplier1",
    "player_small_loot_multiplier2",
    "player_stamina_regen_timer_multiplier",
    "player_stamina_regen_multiplier",
    "player_run_dodge_chance",
    "player_run_speed_multiplier",
    "player_fall_damage_multiplier",
    "player_fall_health_damage_multiplier",
    "player_respawn_time_multiplier",
    "carry_interact_speed_multiplier_1",
    "carry_interact_speed_multiplier_2",
    "player_suspicion_bonus",
    "player_sec_camera_highlight_mask_off",
    "player_special_enemy_highlight_mask_off",
    "player_camouflage_bonus",
    "player_buy_bodybags_asset",
    "weapon_special_damage_taken_multiplier",
    "player_corpse_dispose_amount_2",
    "player_walk_speed_multiplier",
    "player_crouch_speed_multiplier",
    "player_silent_kill",
    "player_melee_knockdown_mul",
    "player_melee_damage_dampener",
    "smg_reload_speed_multiplier",
    "smg_fire_rate_multiplier",
    "player_additional_lives_1",
    "player_cheat_death_chance",
    "ecm_jammer_quantity_increase_1",
    "ecm_jammer_duration_multiplier_2",
    "ecm_jammer_feedback_duration_boost_2",
    "ecm_jammer_affects_pagers",
    "weapon_silencer_damage_multiplier_1",
    "weapon_silencer_damage_multiplier_2",
    "weapon_silencer_armor_piercing_chance_1",
    "player_pick_lock_easy",
    "player_pick_lock_easy_speed_multiplier",
    "player_pick_lock_hard",
    "player_pick_lock_easy_speed_multiplier_2",
    "ecm_jammer_duration_multiplier",
    "ecm_jammer_can_open_sec_doors",
    "weapon_silencer_recoil_multiplier",
    "weapon_silencer_enter_steelsight_speed_multiplier",
    "weapon_silencer_spread_multiplier",
    "weapon_silencer_armor_piercing_chance_2",
    "player_tape_loop_duration_1",
    "player_tape_loop_duration_2",
    "ecm_jammer_can_activate_feedback",
    "ecm_jammer_feedback_duration_boost",
    "ecm_jammer_interaction_speed_multiplier",
    "ecm_jammer_can_retrigger",
    "player_can_strafe_run",
    "player_can_free_run",
    -- FUGITIVE
    "first_aid_kit",
    "player_climb_speed_multiplier_1",
    "player_on_zipline_dodge_chance",
    "player_melee_concealment_modifier",
    "player_silent_kill",
    "player_damage_shake_addend",
    "player_level_2_armor_addend",
    "player_level_3_armor_addend",
    "player_level_4_armor_addend",
    "player_movement_speed_multiplier",
    "player_steelsight_normal_movement_speed",
    "player_standstill_omniscience",
    "player_mask_off_pickup",
    "player_crouch_dodge_chance_1",
    "player_crouch_dodge_chance_2",
    "player_gangster_damage_dampener_1",
    "player_gangster_damage_dampener_2",
    "player_extra_corpse_dispose_amount",
    "player_cleaner_cost_multiplier",
    "first_aid_kit_deploy_time_multiplier",
    "first_aid_kit_damage_reduction_upgrade",
    "temporary_berserker_damage_multiplier_1",
    "temporary_berserker_damage_multiplier_2",
    "player_berserker_no_ammo_cost",
    "bodybags_bag",
    "bodybags_bag_quantity",
    "first_aid_kit_quantity_increase_1",
    "first_aid_kit_quantity_increase_2",
    "pistol_stacking_hit_expire_t_1",
    "pistol_stacking_hit_damage_multiplier",
    "pistol_stacking_hit_expire_t_2",
    "player_detection_risk_add_crit_chance_1",
    "player_detection_risk_add_crit_chance_2",
    "player_counter_strike_melee",
    "player_counter_strike_spooc",
    "player_headshot_regen_armor_bonus_1",
    "player_headshot_regen_armor_bonus_2",
    "player_detection_risk_add_dodge_chance_1",
    "player_detection_risk_add_dodge_chance_2",
    "jowi",
    "x_1911",
    "x_b92fs",
    "x_deagle",
    "akimbo_recoil_multiplier_1",
    "akimbo_recoil_multiplier_2",
    "akimbo_extra_ammo_multiplier_1",
    "akimbo_extra_ammo_multiplier_2",
    "akimbo_recoil_multiplier_3"
    }
    end

    Disclaimer:While using this script brand certain you do not take whatsoever skillpoints in your trees considering it will crash.

    This is the total skills for the other script which needs to put into notepad++ (just like the other one) and saved as anyname you want as a .lua file.

    Mail service crave this i to "lib/tweak_data/skilltreetweakdata" on the kilandor site mentioned above and fill in the course and so download the mod.txt and combine information technology into a folder chosen any you desire. You lot will need to larn how to this in the future youself if you are going to be modding your game.


    Last edited by starnuts77; 11th November 2015 at 09:36 PM. Reason: added disclaimer

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    Old 12th Nov 2015, 04:31 AM #ix

    r00t999

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    Quote:

    Originally Posted past starnuts77 View Post

    I don't really sympathise why or what you lot did to those scripts but you did it wrong.

    You should just copy this into your notepad++ programme and save every bit an .lua file with the filename equally "menutitlescreenstate" and this will give you lot all the perks from the perk decks.

    Thanks for your reply.

    I am Non interested in Perk Decks points, but the original Skill Tree points.

    Quote:

    Originally Posted by starnuts77 View Post

    At present this is your post-crave not a persist. Go to the Kilandor website that was linked above and fill in the proper data and download the mod.txt file. Now combine the 2 files into a folder save information technology any then put it in your /mods folder.

    I do not see whatever effect with this postal service-require LUA (renamed to "allskillshook.lua").

    All 5 skill trees is still empty. What action do I demand to take to "actuate" this lua ?

    Following hook already be in mod.txt:

    "hooks": [
    {
    "hook_id": "lib/tweak_data/skilltreetweakdata",
    "script_path": "allskillshook.lua"
    }
    ]

    ALSO, I need to have this working for all fifteen skill set slots provide by ONMS mod, not just slot i of the original five skill ready slots.


    Last edited by r00t999; twelfth November 2015 at 05:fourteen AM.

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    Old twelfth Nov 2015, 12:58 PM #10

    starnuts77

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    Quote:

    Originally Posted by r00t999 View Post

    Cheers for your reply.

    I am NOT interested in Perk Decks points, but the original Skill Tree points.

    I practice not encounter any upshot with this mail-crave LUA (renamed to "allskillshook.lua").

    All five skill trees is still empty. What action do I need to accept to "activate" this lua ?

    Following hook already exist in mod.txt:

    "hooks": [
    {
    "hook_id": "lib/tweak_data/skilltreetweakdata",
    "script_path": "allskillshook.lua"
    }
    ]

    Too, I need to have this working for all xv skill set slots provide by ONMS modern, not just slot 1 of the original five skill ready slots.

    All skills trees should be empty, this script adds them in the background so no need to spend points. It should exist working if you PR'ed everything correctly, which it looks similar you lot did.

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    Old 13th November 2015, 07:55 AM #eleven

    r00t999

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    Quote:

    Originally Posted by starnuts77 View Post

    All skills trees should exist empty, this script adds them in the background and then no demand to spend points. It should be working if you PR'ed everything correctly, which it looks like y'all did.

    Following is a working All skills mod (for BLT:CSE) that tin work with ONMS modernistic (first skill set slot only tested):

    mod.txt

    allskillshook.txt

    rename allskillshook.txt to allskillshook.lua, evidently.

    All Akimbo skills included: too include x_g22c, x_g17, x_usp

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    Old 13th Nov 2015, 09:24 PM #12

    aidenpearce

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    Quote:

    Originally Posted by r00t999 View Post

    Following is a working All skills mod (for BLT:CSE) that tin piece of work with ONMS modern (first skill gear up slot only tested):

    Attachment 12595

    Attachment 12596

    rename allskillshook.txt to allskillshook.lua, obviously.

    All Akimbo skills included: also include x_g22c, x_g17, x_usp

    How practice you manage to utilise BLT:CSE?

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    "Y'all'll become no bottle of vino If you cheat when you play online" for the kickoff fourth dimension somebody told me that i thought they were bullshitting me then blast i shot him. The affair is he was right.

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    Old 14th November 2015, 12:08 PM #thirteen

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    Quote:

    Originally Posted by aidenpearce View Post

    How do you lot manage to use BLT:CSE?

    The normal way, I estimate.

    I created a sub-directory nether mods called "AllSkills" and put the 2 files in #11 (modern.txt and allskillshook.lua) to this directory....just like any other BLT:CSE mods.

    I've found information technology worked well alongside TOGETHER with other BLT:CSE mods e.1000. ONMS, Fast.net standalone, GoonMod, GageHUD, BuilDB, BetterBots, PocoHUD.....etc.

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    Old 14th November 2015, 01:24 PM #14

    aidenpearce

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    Points: 10,435, Level: 12

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    Quote:

    Originally Posted by r00t999 View Post

    The normal way, I gauge.

    I created a sub-directory nether mods called "AllSkills" and put the 2 files in #eleven (modern.txt and allskillshook.lua) to this directory....just similar whatsoever other BLT:CSE mods.

    I've found it worked well alongside TOGETHER with other BLT:CSE mods eastward.g. ONMS, Fast.cyberspace standalone, GoonMod, GageHUD, BuilDB, BetterBots, PocoHUD.....etc.

    I thought it'due south broken correct now?

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    "Yous'll get no bottle of wine If yous cheat when y'all play online" for the first time somebody told me that i thought they were bullshitting me and then blast i shot him. The thing is he was right.

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    Old 16th Nov 2015, 09:15 AM #15

    r00t999

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    Quote:

    Originally Posted by aidenpearce View Post

    I idea information technology's broken right now?

    I've got it working anyhow.

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    Old 16th November 2015, 01:32 PM #16

    starnuts77

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    Quote:

    Originally Posted by aidenpearce View Post

    I thought it's broken correct now?

    He's not, he plain doesn't know what the he is talking about. If he can't go a simple script like these to work so how do expect him to know the difference between BLT and BLT;CSE.

    Quote:

    Originally Posted past r00t999 View Post

    I've got it working anyway.

    No you accept standard BLT, BLT;CSE is for HOXHUD only, which is non updated on the steam forums yet. Then no yous don't utilize BLT;CSE.


    Last edited by starnuts77; 17th November 2015 at 01:26 PM. Reason: words

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    Old 17th Nov 2015, 09:42 AM #17

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    Points: x,435, Level: 12

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    Quote:

    Originally Posted by starnuts77 View Post

    He'due south not, plain doesn't know what the he is talking well-nigh. If he tin get a simple script like these to work then how do expect him to know the departure between BLT and BLT;CSE.

    No you have standard BLT, BLT;CSE is for HOXHUD simply, which is not updated on the steam forums notwithstanding. So no you don't use BLT;CSE.

    Whelp

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    "You'll go no bottle of vino If you lot cheat when yous play online" for the first time somebody told me that i thought they were bullshitting me so boom i shot him. The matter is he was right.

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    Old 18th Nov 2015, 11:03 AM #18

    r00t999

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    Red face


    Quote:

    Originally Posted by starnuts77 View Post

    He's not, he obviously doesn't know what the he is talking about. If he can't get a simple script similar these to piece of work then how do expect him to know the departure betwixt BLT and BLT;CSE.

    No you take standard BLT, BLT;CSE is for HOXHUD just, which is non updated on the steam forums nevertheless. Then no you don't utilise BLT;CSE.

    My apologies. I meant BLT, instead of BLT:CSE.

    Was misled by the "Sandwich" logo on http://paydaymods.com/download/

    Correct me if I am wrong: Club Sandwich includes HoxHud R8.10's IPHLPAPI.dll and scripts modifications to make information technology work with HoxHud.


    Final edited by r00t999; 18th November 2015 at 12:23 PM.

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